Uppdatering av spel-ROM till Enhanced Road show ROM.
Terminator 2
Revision 8.4
17 May 2023
Overview
The L8.4 update initially was intended to be a small update mainly focused on the last few bugs that have been reported in various online forums. As work proceeded and additional bugs were added to the L8.4 schedule, the L8.4 became more complicated as the L-8 code was more deeply investigated especially during the analysis into the 255-Hits issue, and the PAPA lost super jackpot issue. Eventually we determined the nature of the bugs, were able to reproduce the problems in a controlled environment, and developed fixes where needed for the various coding issues.
After bugs were fixed, some time was spent adding new player-requested enhancements to the L8.4. One complaint was that the super jackpot is too predictable. Players can easily get super jackpot solely based on the position of the cannon during its swing. For L8.4 a new “Super Jackpot” adjustment was added to provide different behaviors in the 5-bank target lamp movements during super jackpot, thus adding to the challenge and excitement of game play. In order to make game play fair, the new super jackpot lamp behaviors also ensure that all players in a multi-player game get to have the identical experience, so that one player doesn’t get a more easier super jackpot attempt than another.
Since the PAPA super jackpot bug is considered a major reason that T2 was not a preferred tournament game, and since the bug is now deemed as fixed, the L8.4 efforts also focused on how the game behaves when Tournament Mode is enabled. With the L8.4 super jackpot code to give all players the same experience for new super jackpot attempts, it made sense to extend the idea into Tournament Mode for all game features so that all players in a multi-player game get the same experience, leveling the playing field, or so to speak. For L8.4 when game is in tournament mode, all players get the same database awards, video modes, 5-bank patterns for multiball and 5-bank lamp for jackpot.
Since a lot of tournaments forbid play of extra balls, initial consideration was given to also block extra balls when Tournament Mode is enabled however it was later noticed that an existing adjustment is already present. The “Max E.B. Count” adjustment can be set for no extra balls. It was noticed, however, when the game is set this way, the game still teases the player with extra ball lit and animations (while never actually giving it to the player) so L8.4 updates game behavior when the setting is for no extra balls. No longer will the extra ball be lit or its animation be shown. The idea is that when setting a game up for tournament mode, the operator should also set “Max E.B. Count” to no extra balls.
Lastly, for L8.4 some fun was added to attract mode, allowing prospective players to interact with the game during attract mode similar to Indiana Jones. The gun trigger can be pulled to trigger some sound effects and the start-button can also play some sounds (when zero or fractional credits). Like IJ, there is a quiet period involved to prevent overuse of this feature.
At 571 hours logged into L8.4 engineering efforts and countless hours by our community of beta testers, we are pleased to provide the pinball community with L8.4, setting a new standard for code quality, player experience and tournament mode action!
Changelog
Added pre-menu report of CPU U6 Checksum value to report the ROM stored checksum value.
Removed the L8.3 Sound Test “Sound 05 Explicit Stop” code which was inadvertently in L8.3.
Fixed the L8.3 Function ID Overlap issue, now using non overlapping ID for the L8.3 function.
Fixed 5-bank “Targets Remaining” discrepancy w/lit targets when targets hit simultaneously.
Added feature adjustment “Cannon 1 hit” to restrict hunter ship hits per cannon shot to 1.
Fixed the PAPA Lost Super Jackpot bug when ball-popper hit during lengthy animation sequence.
Fixed the Payback Time Security Levels inserts misalignment issue after Security Pass award.
Fixed Bonus lamps at Tilt. Bonus-X lamps and Hold Bonus lamps cleared when player tilts.
Added feature adjustment “SS Autofire Time” to allow adjustment of the skillshot autofire timer.
Text correction, German “sek.” Changed to “Sek.” In menu system for abbreviated “seconds”.
Added feature adjustment “Super Jackpot” to adjust how 5-bank lamps behave for super jackpot.
Fixed auto-fire ball saver during first multiball so it always returns ball without loading cannon.
Tournament Mode Enhancement: Database awards same awards for all players.
Tournament Mode Enhancement: 5-bank lamp patterns for multiball start same for all players.
Tournament Mode Enhancement: 5-bank single lamp for jackpot same for all players.
Tournament Mode Enhancement: Video Mode same for all players.
Tournament Mode Enhancement: Gun-trigger during attract mode shows previous game scores.
Fix when Adjustment A.1 03 is set to “NO EX. BALL”, no EB animations and no lit-EBs.
Fixed issue where start-button would play sound when zero credits and attract sounds are off.
Added “L8.4” as new adjustment value for feature adjustment “Attract Mode”
For L8.4 attract mode, start-button will play sounds when there are zero credits.
For L8.4 attract mode, gun-trigger will play sounds.